![]() ![]() Navigate your ship in a realistic and detailed open world map and complete missions in many of the iconic port cities. (or even Subs) whether it's in War or Peace, it's important to them, to beable to get to know your vessel, even those games for the "Age of Sail" period. Welcome to the most exciting and realistic ship simulator game - Ship Sim 2019 Sail around the Mediterranean sea as the captain of a 400 meter oil tanker, a gigantic cargo ship or a luxurious cruise ship. On SH5 one can now, walk around a Sub, where previously, you couldn't. ( or Commando types, that shps etc, involved.) The likes of "Silent Hunter3, 4 and 5" for Submarines. I Just purchased ESS for my father who sailed for a long time in his youth aboard big tankers. The up and coming European Ship Sim, too. European Ship Simulator > General Discussions > Topic Details. See some of the posts / treads like " SS Maritime v SS Extremes " (though I wish it would let you walk into more areas, on board ship, is all important, to crew and captain of a vessel. I hate to say this from this 49+ yr old player.īut, being able to walk around your vessel. It was only to assist this tread, hopefully. I beg pardon for mentioning other games, etc. There should be an in game save feature so the player doesn't have to start over each time. There should be an interactive sea chart with area names shown. Radio communications interupt sailing speed and it has to be reset. ![]() Walking anywhere aboard the Mother ship is ridiculious. While here The seas don't seem very real first off there is no surf swell. In my humble opinion this is a bogus situation: I have cruised both islands and there are NO People seen any where. I have used the Mother ship to the way-point and have used the daughter boat to the way point communication ceases when the pop tells you about using the daughter boat. Originally posted by William_Peck:I have tried to get this one for a couple of hours. I saw your post on SSE forums, it would be very cheeky for me to start posting on their forums, but we do hope that they do discover us soon! Right now, it's not something that will launch with the game, but I would like to work on it in the future. We really like the job system from Euro Truck Simulator 2, creating an economy, hiring drivers and then performing haulage routes. But I understand how many other ship games do not make you feel like you're part of a world, like every mission is instanced and only applicable to the situation you are in. Right now we are really focusing on traditional ship simulator style game play. I personally love the idea of creating a virtual economy, the team we are working with have a great knowledge of management systems and we could get them to focus on something similar to your idea in the future. We can add anything we like dependent entirely on consumer feedback. The game is currently an open canvas,m designed specifically in mind to evolve. ![]()
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